Tuesday, 15 February 2011

Game Design - Key Techniques and Common Terminology

For this week, we took a look at key techniques and termanology used in game design. This blog I will be looking back at the games Colossal Cave Adventure and NetHack to identify what techniques were used. 

Colossal Cave Adventure

This game is a turn based game, you select what you want to do and it does it, then the game stops and talls you what has happened and whats new, then you make your next choice. As Sid Meier has famously said, "A Series of Interesting Choices" . The player must choose which way in which they will go and take the game turn by turn.

NetHack

This game is also a turn based game, moving one space takes up one turn. Therefore when the player moves a space, all enemies etc. will move a space at the same time. The internal economy avaliable in the game is objects that can be picked up to use on other objects.

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